/*
 *  MapSetting.h
 *  MapEdit
 *
 *  Created by Steven Canfield on 7/5/07.
 *
 */

#define NUM_UNITS 228
struct chk_unis_t {
	u_int8_t	uses_defaults[NUM_UNITS];
	u_int32_t	health[NUM_UNITS];
	u_int16_t	shield[NUM_UNITS];
	u_int8_t	armor[NUM_UNITS];
	u_int16_t	build[NUM_UNITS];
	u_int16_t	mineral_cost[NUM_UNITS];
	u_int16_t	gas_cost[NUM_UNITS];
	u_int16_t	name_index[NUM_UNITS];
	u_int16_t	weapon_base_damage[100];
	u_int16_t	weapon_upgrade_bonus[100];
};
typedef struct chk_unis_t chk_unis_t;